Jerard Windover

sailor and diplomat


Jerard Windover, male human Rgr12: CR 12; Size M (5 ft., 10 in. tall); HD 12d10; hp 75; Init +7 (+3 Dex, +4 Improved initiative); Spd 30 ft.; AC 13 (+3 Dex); Attack +14/+9/+4 melee, or +15/+10/+5 ranged; SV Fort +7, Ref +9, Will +5; AL N; Str 14, Dex 17, Con 10, Int 15, Wis 13, Cha 13. Languages Spoken: Common, celestial, aquan. Skill points: Rgr 105 Skills and feats: Animal empathy +14, Use rope +15, Hide +17, diplomacy +18, Jump +18, Listen +13, Move silently +3, Profession(sailor) +15, Spot +16; Dodge, mobility, Improved initiative, improved trip, Skill focus (diplomacy), improved disarm, [Track], [ambidexterity + two weapon fighting] favored enemies: Animals(aqua subtype), sauguin, humanoid (dwarves), Orcs Ranger Spells Per Day: 2/1/1. Combat: AC 13(14), flatfooted 10, touch 13(14) short sword +16/+11/+6 1d6+2(+4 if weilded two handed) dual knife and unarmed +14/+14(1d3+1)/+7/+4 possesions: Brawler’s Chain (grants improved unarmed fighting when wore in glove slot) (if unarmed fighting is present, unarmed strikes damage as monk of same character level)


Nephew of Helena of Nagisa, the far-port city of the eastern shores. Windover claims a few drops of celestial blood by decent but manifests no potherworldly powers. He is a fine sailor and well-spoken man of the see. Captain of the “Wanderer.”

Jerard Windover

Blades of Rudo Cjugglerleo